Interactive Machine Learning

Interactive machine learning is about doing machine learning in an interactive environment. It includes aspects of Reinforcement Learning and Active Learning, amongst others.

Papers

Exploration Scavenging John Langford, Alexander Strehl, and Jennifer Wortman Exploration Scavenging ICML 2008 .texThis is about how to make use of nonrandom accidental exploration in evaluating and optimizing new policies.
Contextual Bandit->ClassificationAlina Beygelzimer, John Langford, and Tong Zhang The Offset Tree for Learning with Partial Labels (in submission) an appendixThis paper reduces contextual bandit learning to binary classification. It also proves a matching lower bound on contextual bandit learning suggesting this problem is fundamentally harder.
Contextual Bandit LearningJohn Langford and Tong Zhang The Epoch-Greedy Algorithm for Contextual Multi-armed Bandits NIPS 2007 .texAdding side information to bandits creates a new (relatively unanalyzed) setting. This paper analyzes the first practical algorithm in that setting.
Agnostic Active Learning Nina Balcan, Alina Beygelzimer, John Langford Agnostic Active Learning ICML 2006 .tex Video lecture (journal version)We show that active learning (the selective sampling version) is possible in situations with adversarially-placed noice.
See also this one which makes the algorithm more algorithmic and Steve's paper characterizing when speedups are possible.
Perfect Online Learning Jacob Abernethy, John Langford, Manfred K. Warmuth Continuous Experts and the Binning Algorithm COLT 2006 .ps.gz .pdf .tex This paper presents and proves a computationally tractable perfectly optimal online learning algorithm "binning" in the familiar experts setting for classification.